OverviewThe main component of the module is a very sophisticated theatrical presentation. Five highly-trained actor/facilitators recreate the roles of five key Bletchley Park team-builders: Commander Edward Travis, International Chess Champion Hugh Alexander, US Navy Lieutenant Robert Ely, Codebreaker Joan Clarke, and, finally, the very complex and enigmatic Mr. Alan Turing.
Three theatrical scenes reveal the leadership behaviors, the environmental elements, and the action plans necessary to create the greatest team of international achievers ever assembled. |
In between the three theatrical scenes are two five-minute work periods. The work periods serve to anchor both the concepts and the behaviors revealed within the theatrical scenes. The work periods also serve as reflection time for the participants, giving them an opportunity to reflect on the environmental elements in place in their respective organizations, and what steps will be required to bring about successful, sustainable change.
Scene Three is followed by an intense and highly challenging thirty-minute breakout period. The group is broken out into four, five or six teams (depending on group size), with each team being designated their own breakout room or area. The teams are given an impossible code to break, and only 20 minutes in which to break it. The only way to succeed is by bringing the learning points from the theatrical presentation and the work sessions to bear, and by creating an environment of inclusive, imaginative teamwork. Once all teams have reassembled in the main presentation area, the codes are revealed, and another critical learning point is anchored.
The breakout exercise is followed by an engaging and compelling thirty-minute debrief, which serves to reinforce all of the key learning points, and to put in place a workable action plan for each participant, so that they may bring key strategies, tools, techniques and behaviors back to their respective work groups.
Scene Three is followed by an intense and highly challenging thirty-minute breakout period. The group is broken out into four, five or six teams (depending on group size), with each team being designated their own breakout room or area. The teams are given an impossible code to break, and only 20 minutes in which to break it. The only way to succeed is by bringing the learning points from the theatrical presentation and the work sessions to bear, and by creating an environment of inclusive, imaginative teamwork. Once all teams have reassembled in the main presentation area, the codes are revealed, and another critical learning point is anchored.
The breakout exercise is followed by an engaging and compelling thirty-minute debrief, which serves to reinforce all of the key learning points, and to put in place a workable action plan for each participant, so that they may bring key strategies, tools, techniques and behaviors back to their respective work groups.
Total Time: 3 Hours Minimum
CONTACT US regarding total cost, which will include travel and shipping
Costs Slightly Higher for Groups Larger than 75
Maximum Group Size: 150
CONTACT US regarding total cost, which will include travel and shipping
Costs Slightly Higher for Groups Larger than 75
Maximum Group Size: 150